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The drawing environment allows you to use any image on other elements, such as Rectangles, Ellipses, and other shapes. The Solution File includes all images used in your applications. Loading an image from an external file when the solution is running is also possible. The Displays tools allow you to manage the images quickly and apply them to displays. This document provides information about using images on displays.

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Understanding Images Library

There are three main repositories for reusable graphical elements: the Images Library, the Symbol Factory Library, and the Local Symbols Gallery. Let's delve into each one.

Images are used to insert an external image file (such as an icon, wallpaper, object, or a background image) from your computer into the project configuration. Images can be managed on Displays → Images. Once imported, the original file is no longer needed.


Configuring Images Brushes

Images can be used as color brushes for any drawing object and can even be used as "color" or the ColorFill dynamic attributes. Typically, you may use UNIFORM or FILL for image stretching. The image (using the Appearance menu to the left) can be applied to any graphical shape in the display. 

  • The new image becomes the Fill for the rectangle. Click Fill to change the image settings.

  • You can change the Stretch to None, Fill, Uniform and UniformToFill. Also, you can see all of the image files that are in the solution, and you can change between them by using the Select Resource button or clicking on the image in the top toolbar.


Adding an image to a display

Go to Displays → Draw.

On Drawing environment, open the Components Panel and click Images. Them, select the image item from the solutions Images Library available on Displays → Images.


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