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Overview

Script References refer to external DLLs (Dynamic Link Libraries) incorporated for compiling scripts or display codes in solution. These references allow users to extend the capabilities of their scripts by leveraging additional functionalities provided by external libraries.

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Configuring References

To add a Script Reference, follow the steps below:

  1. Access Scripts References.
  2. Click on the plus icon.
  3. Browse and select the DLL file that you wish to reference in your solution.
  4. Input a name, description, and a choose the domain target for the reference.
  5. Click OK.

Once added, a new row will appear in the References table corresponding to the DLL file you selected. 

image2023-9-8_15-43-22.png


Script References Configuration Table

The following is a table describing each available property field for script classes:

PropertyDescription

Target Domain

Specifies the domain where the DLL will be used (client or server).

NetAssemblyName

The name of the reference.

DefaultNamespace

The default namespace used by the DLL.

Resolved 

Indicates whether the reference has been successfully resolved. A checkmark symbol (?) signifies that the DLL import compiled without errors, whereas an 'X' indicates that there were compilation errors. If you encounter an 'X', hover over the line of your Script Reference to view the error code and a description of the problem.

Portable

Shows if the DLL is portable across different platforms.

AssemblyPathLocal

The local path of the assembly file.

AssemblyPathRuntime

The runtime path of the assembly file used during execution.


Loading and placing the External DLL

It's necessary to understand the best location to put the external DLLs, and when they loaded by the platform. 

Location of Referenced DLLs

You should avoid using absolute paths, as when you need to move your Solution to other computer, that path may be invalid. 

For Server side DLLs, the best location to put the external DLL is the ThirdParty folder created by the platform in your Documents folder after the installation. For Client side DLLs, the best location is WpfControls folder in the product installation folders.

ThirdParty Folder

This folder is to store external server side ThirdParty DLLs. Use the macro _ThirdParty_ at ScriptsReferences to add a reference to those DLLs in your solution.

To add custom C# using statements (or VB Import), use the Namespaces Declarations toolbar icon at the Script CodeEditor. Those DLL can be used on ScriptsTasks and ScriptsClasses of domain Server.

The subfolder SNMP is to add additional MIB files for SNMP communication driver.

WpfControls Folder

This folder is to store external client side WPF Controls DLLs. Use the macro _WpfControls_ at ScriptsReferences to add a reference to those DLLs in your solution

If necessary to add custom C# using statements (or VB Import), use the NamespacesDeclaration toolbar icon at the Script CodeEditor. Those DLLs can be used on Displays and CodeBehind in WPF Displays. Those controls won't be available automatically for SmartClients, for that type Client, it is necessary to create a new manifesto. 

if the DLL was created using T.Portable specification, it can also run on Web Pages.

When the DLLs are Loaded 

When we are in Runtime 

The DLL is loaded when the Script Module is started. So if need to update the DLL file, you need to stop the Script module and close the Designer (Solution engineering), so, you can replace the DLL file in the folder, and after you can run the Script Module again and the DLL will be updated.

Just using the Designer

The DLL file is loaded when the Edit>Scripts page is open for the first time. If you open the project, open the Scripts, and add for the first time a new DLL in the reference, you can back to Scripts and you will be able to use the DLL. But, if you add a DLL in the reference, open the Scripts, and only after, you replace or update the DLL file, and open Scripts again, the script will not be able to find the new modifications of the DLL. You need close the Designer and open it again, and when you join in Edit>Scripts the DLL will be updated.


C# using or VB.NET Import statements

When using external DLLs it is common to have to add the namespaces of the DLL on your code. 

In C#, that is the using keyword, which is equivalent to the VB.NET Import.

Due some optimizations in our Code Editor, you can't add those namespaces directly in the code, you need to the Add Namespaces button on the top toolbar.

Use this Toolbar command to open the "Namespace Declarations" where you can your namespaces references, whatever you using C# or VB.NET language. 

Keeping the using or Import statement in the code will generate a compilation error.


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