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Overview

This document presents information about using images on Displays. 

The Drawing environment supports a powerful feature, which is allowing any Image to be used as Brush on top of other elements, like Rectangles, Ellipses and combination of shapes. 

The Images are included in the Solution File, so you don't need to worry about managing the external files from where the images were originally imported. It is aso possible, when needed, to load an image from an external file when The drawing environment allows you to use any image on various elements, such as rectangles, ellipses, and other shapes. The solution file includes all images used in your applications. You can also load images from external files while the solution is running. The drawing display tools allows allow you to easily manage the images , get more images from external files, quickly and apply those images them to the displays, either statically, or linked to dynamic properties. displays. This document provides information on how to use images in displays.

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Understanding Images Library

There are three main repositories for reusable graphical elements: the Images Library, the Symbol Factory Library, and the Local Symbols Gallery. Let's delve into each one.

Images are used to insert an external image file (such as an icon, wallpaper, object, or a background image) from your computer into the project configuration. Images They can be managed on under Displays → Images. Once imported, the original file is no longer needed.


Adding an Image to a Display

  1. Go to Displays → Draw.
  2. On the Components Panel, select Images, then the image at your choice.
  3. Click or drag-and-drop it on the Drawing area to use it.

Image Added



Configuring Image

Configuring Images

Brushes

Images can be used as color brushes for any drawing object and can even be used as "color" or the ColorFill also serve as the color or FillColor dynamic attributes. Typically, you may You can use UNIFORM or FILL for image stretching.

The image (using the Appearance menu to the left) can be applied to any graphical shape in the display.  

The

When a new image is inserted into the drawing area, it becomes the

Fill

fill for the rectangle.

Click Fill to change the image settings.You can change the Stretch

Double-click it to open the configuration window.

Image Settings

Field

Description

Fill

Sets the content to fill the rectangle. Click to change the following options:

Stretch: changes the stretch to None, Fill, Uniform

and

, or UniformToFill.

Also, you can see all of the image files that are in the project, and you can change between them by using the Select Resource button or clicking on the image in the top toolbar .

Adding an image to a display

Go to Displays → Draw.

On Drawingenvironment, open the Components Panel and click Images. Them, select the image item from the Solutions Image Library available on Displays → Images.

Image Removed

TileMode: determines how the image is repeated or tiled within the shape. The options are None, Tile, FlipX, FlipY, and FlipXY.

Viewport: changes the position of the image. Also, changes the width and height.

Select Resource...: searches a new image to fill the rectangle.

Line

If checked, applies a color to the rectangle's edge.

IsConnector

Indicates whether the graphical element functions as a connector. When enabled, this setting allows the element to act as a link or connection point between other elements in the drawing. 



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