Overview
The Displays Draw is the integrated environment for designing and developing the application displays. It encompasses Drawing for visual design and CodeBehind for behavior coding. Located in the Displays / Draw, the Draw workspace allows users to create and configure graphical user interfaces and control logic, providing features, configuration tools, and many functionalities for designing visual components and programming automated processes.Creating a new display in this interface is simple: Click thebutton to open the 'New Display' popup window. Enter a name for the display, select a Rendering Engine, specify the PanelType, choose a Template and click the 'OK' button to confirm the new display creation.
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Understanding
Draw Workspace
The Draw workspace integrates GUI design and programming tools to develop operational interfaces. It simplifies control interface creation, allowing users to design operator panels, control modules, and process monitoring screens. The Drawing tool lays out and customizes elements like buttons and graphs, while CodeBehind scripts input handling, data display, and hardware interaction.
Creating New Displays in Draw Environment
To create a display on Draw:
- Navigate to Displays/Draw.
- Click the button at the top to open the 'New Display' popup window.
- Define the Name and Description of the display.
- Define the Rendering Engine. This configuration item has three options: Portable (available for WPF and HTML5), WPF Only, and HTML5 Only.
- Define the Panel Type for the display. This configuration item has two options: Canvas and Dashboard.
The Canvas option allows for manual positioning and sizing of elements.
The Dashboard option automatically resizes and repositions elements, organizing the display into predefined regions. It provides a structured and uniform layout, ensuring that elements adapt to different screen sizes and resolutions without manual adjustments. - Optionally, choose a Template for the display. If you do not select a template, a blank page will be created by default.
- Finally, press the OK button to finish the display creation and close the popup window.
Drawing
To access the interface for Drawing, on the Solution Explorer menu, go to Displays / Draw. Here, you design the interfaces for your application using the drawing features and tools. Beyond the main toolbar, for Drawing are available additional control bars and panels.
The explanation for the Draw panels and tools is on the next documentation section Draw (Displays and Symbols)
In this section, you'll find just an introductory summary of Toolbars and Panels.
Toolbars
In the Draw Environment, in addition to the solution toolbar, you have the following toolbars:
Document Toolbar
Toolbars
On Drawing, beyond of Solution toolbar, you have the additional following toolbars:
Document toolbarThe Displays Documents toolbar provides quick access to various display-related functions and tools, such as creating new displays, opening existing displays, and managing display properties. It simplifies the process of creating and organizing displays, making it easier for users to navigate their solutions and maintain a structured, organized workspace.
Drawing
toolbarToolbar
The Drawing toolbar provides a set of tools for creating and modifying graphical elements within the display, such as shapes, lines, and text. Users can quickly access these tools to design custom visuals, ensuring that their displays accurately represent the automation processes and equipment they are monitoring. For more information about Toolbars and Properties, visit: Toolbars and Panels.
Objecttoolbar
The Object toolbar provides a set of tools for creating and modifying graphical elements within the display, such as shapes, lines, and text. Users can quickly access these tools to design custom visuals, ensuring that their displays accurately represent the automation processes and equipment they are monitoring. For more information about Toolbars and Properties, visit: Toolbars and Panels.
Panels
There are two Panels in the Drawing environment: the Components Panel on the left side and the Tags Panel on the right side. The usage of them is pretty simple: select the component or tag and drag and drop it into the Drawing area.
Components
panelPanel (left side)
This panel serves as a repository for visual elements. It offers a range of components that can be incorporated into their application interfaces. Users select a component and drag it into the Drawing area. The Components Panel simplifies the task of adding and arranging visual elements. It supports the creation of intuitive, functional interfaces tailored to the specific needs of each application. Configuration of these components occurs post-placement. For more information about components and user controls, visit: Graphical Elements.
Tags
panelPanel (right side)
The Tag Panel is a critical tool for linking data to visual components. It contains a list of tags representing data points in the system. Users can drag and drop these tags onto components in the Drawing area, establishing a connection between the component and the underlying data. This process enables real-time data visualization and interaction within the application interface. The Tag Panel streamlines the task of data binding, promoting effective and efficient development of data-driven applications.
Properties Sidebar (right side)
The Drawing Properties
Users can modify properties Sidebar allows users to modify and configure dynamic properties like animation settings and data bindings to tags. The Properties properties are a context-sensitive menu that appears when right-clicking on a graphical element within the Drawing Tools workspace.
Appearance
Users can, showing the information related to the selected element in the display.
The main expanders of the Properties side bar are Appearance and Display Settings.
- Appearance: allow to customize the visual aspects of
- graphical elements. It provides options to adjust size, color, font, and visibility, enabling users to tailor the look of their application interfaces.
- Display Settings
- : allow
- to customize the appearance and behavior of their displays, including size, background color, and grid settings.
Properties Window (Settings and Dynamics)
The Properties
Users can also set display modes to control how the display appears during runtime, such as full-screen, windowed, or embedded within another display.Dynamics Popup
Dynamics popup is a context-sensitive menu configuration popup that appears when double-clicking on a graphical element to open the configuration popup. It enables users to configure the Settings and Dynamics of the selected element quickly, without needing to navigate through multiple menus or panels. The Popup offers options for modifying appearance, behavior, and interactivity, as well as quick access to the relevant animation settings and data bindings. This streamlined approach ensures that users can efficiently customize graphical elements and create dynamic, interactive displays.
Components and User Controls
Introduction to dynamic objects, smart symbols, and UI controls.
Utilizing platform UI controls, Windows UI controls, and extensible components.
Integrating external components in displays.
For more information about components and user controls, visit: Graphical Elements.
Creating New Displays in Draw Environment
To create a display on Draw:
- Navigate to Displays / Draw.
- Click the button at the top to open the 'New Display' popup window.
- Define the Name and Description of the display.
- Define the Rendering Engine. This configuration item has three options: Portable (available for WPF and HTML5), WPF Only, and HTML5 Only.
- Choose a Template for the display. If you do not select a template, a blank page will be created by default. Two types of templates must be highlighted:
- The Canvas option allows for manual positioning and sizing of elements.
- The Dashboard option automatically resizes and repositions elements, organizing the display into predefined regions. It provides a structured and uniform layout, ensuring that elements adapt to different screen sizes and resolutions without manual adjustments.
- Finally, press the OK button to finish the display creation and close the popup window.
CodeBehind
The CodeBehind tab is where the scripts connected to the display are edited. Developers
CodeBehind
We covered CodeBehind in development, which is used to define a set of functions connected to a display. Developers can write code in VB.NetNET, C# and JavaScript (for HTML5 only pages) and switch between languages. CodeBehind can be used to define mouse input command handling methods and execute functions during opening, closing, or while the display is open.
The CodeBehind section has predefined methods such as DisplayOpening(), DisplayIsOpen(), DisplayClosing(). For dialog displays, the DialogOnOK method is recommendedalso pre-defined, which is executed when the OK button is pressed. The CodeBehind section has predefined methods such as DisplayOpening()
, DisplayIsOpen()
, DisplayClosing()
, and DialogOnOK()
. Developers can also add their own .NET variables and methods to this section.
Developers should avoid using functions that do not allow partial trust execution or refer to physical file paths as displays are designed to run in distributed and web environments.
, additionally, CodeBehind handles custom mouse input command.
When programming the CodeBehind, in order to have the proper performance, asynchronous methods should be used, and loops or interactions that may block the UI should be avoided. For more information on Async programming: https://learn.microsoft.com/en-us/dotnet/csharp/asynchronous-programming/
See Display Code Behind for information on creating CodeBehind when drawing pagesFinally, developers should keep in mind that when executing CodeBehind on the client side, the display will be locked while the code is running. To avoid prolonged locking, it is recommended to use scripts (tasks and classes) or JavaScript to reduce the display lock time. For more information on Code Behind, visit: Display Code Behind.
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