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Overview

This page presents information about high performance graphics.

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Quick video tutorial

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titleComparison: Traditional vs High Performance HMI Graphics

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High Performance Graphics

High Performance is a design approach that turns traditional displays into intuitive information with actionable intelligence. It displays information in a simple color style to help make it easier to understand the project status. 

The High Performance approach achieves this by following several fundamental characteristics, which are listed below

  • Human Centric Design
  • Careful Color Selection
  • Layered Graphical Hierarchy

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Human Centric Design

The main objective of this design is to increase the effectiveness of data handling and data analysis.

Humans cannot handle so much information all at once. According to the ISA SP 18.2 Standard, project operators should only face about 10 alarms per hour in order to accurately respond to each of them. However, the alarm rate is usually higher in the real world. 

Human Centric Design allows users to create smart designs with color configurations that help the operator's eyes easily focus on the situations that require more attention. 

Detailed below are several proven operator performance results from the High Performance HMI Handbook


Operator performance according to the High Performance HMI Handbook


Traditional

HMI

High Performance

HMI

Results

Detecting abnormal

situations before alarms occur

 

1 in 10 occurrences

 

5 in 10 occurrences

 

5x improvement

Success rate handling

abnormal situations

70%

96%

37% improvement

Time to complete

abnormal situation tasks

18.1 minutes

10.6 minutes

41% improvement


Careful Color Selection

Even though the HMI application is a visual/graphic interface, you should not choose colors or shapes simply to have a stylish display. The focus should be on facilitating project comprehension. 

Below is a set of color conventions that is recommended for HMI projects.

  • Alarms: Use bright, intense colors that are not used in any other part of the display.
  • Background: Use non-saturated colors (e.g.: Light Gray) that have minimum interference with other colors.
  • Static Equipment: Use Dark Gray or Black for process lines. 
  • Equipment State: The equipment state's color selection must depend on additional appearance features, such as Fill, Shape, or Text.
  • Live Data: Use less intense, cool colors (e.g. dark blue and dark green). These colors should be easily distinguished from static information so they do not distract the operator


The table below illustrates the recommended color palette for a High Performance HMI Project.Recommended color palettesImage RemovedSolution.

Display Color Use

Theme Color Name

RGB

HEX

Mouse Over Or Selected

ObjectMouseIsOverOrSelectedFill

(79, 111, 147)

#4F6F93


ObjectMouseIsOverOrSelectedStroke

(47, 70, 106)

#2E466A

Mouse Not Over

ObjectMouseIsNotOverFill

(62, 87, 117)

#3E5775


ObjectMouseIsNotOverStroke

(46, 70, 106)

#2E466A

Static/Text Color Use




Foreground

TextForeground

(0, 0, 0)

#000000


DashboardTitleForeground

(228, 233, 239)

#E4E9EF

Background

DisplayBackground

(255, 255, 255)

#FFFFFF


HeaderBackground

(48, 86, 128)

#305680


DashboardItemBackground

(245, 245, 245)

#F5F5F5


DashboardTitleBackground

(79, 111, 179)

#4F6F93

Border

DashboardItemBorder

(62, 87, 117)

#3E5775

Notification Color Use




Low Priority Alarm

Not from theme configuration

(255, 140, 0)

#FF8C00

Medium Priority Alarm

Not from theme configuration

(245, 25, 0)

#FE5100

High Priority Alarm

Not from theme configuration

(255, 0, 0)

#FF0000

Element State Color




Off/De-energized/Idle/Stopped/Closed

HPOffFill

(158, 158, 158)

#9E9E9E


HPOffStroke

(145, 145, 145)

#919191

On/Energized/Running/Open

HPOnFill

(252, 252, 252)

#FCFCFC


HPOnStroke

(238, 238, 238)

#EEEEEE

Disabled/Out of Service

HPDisableFill

(210, 210, 210)

#D2D2D2


HPDisableStroke

(197, 197, 197)

#C5C5C5

Navigation Button




Fill

ObjectsHeaderFill

(228, 233, 239)

#E4E9EF


Layered Graphical Hierarchy

Layered Graphical Hierarchy refers to the way in which data is structured across displays throughout the projectSolution. The recommended organization method is a series of levels and sublevels in which each level is more detailed than the previous one.

Example of layered graphical hierarchy


  • Level 1: High-Level information such as an indication of performance or events that require immediate attention.
  • Level 2: The display used by operators to perform their tasks.
  • Level 3: Displays the controls for individual equipment as well as the information and status of the equipment. 
  • Level 4: The most detailed display that provides information on individual components and equipment. 

Symbol

Library

Libraries

Symbols are graphical objects that contain a series of built-in dynamics. They can be added to a display as a representation of tags. The software platform organizes graphical symbols into two main libraries: a local library and a native library. Both libraries can be accessed via the Components Panel, which supports various graphical elements for designing displays. The panel provides access to both native and custom symbols for use in process visualizations. Furthermore, it organizes symbols into HMI and HPG sub-groups, with many pre-configured options for representing industrial components.

In Solution

Clicking "In Solution" in the Components Panel opens the Local Library for Custom Symbols. This section stores custom symbols created and modified by users for specific solutions. Users can modify native symbols without altering the original versions. These custom symbols are accessible for reuse and further modification while preserving the integrity of the original symbol set.

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Library

HPG are accessed through the Draw Editor under the Symbol Library button (located in the toolbar).

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List of Symbols

Symbols are separated into 3 main categories (Default, HighPerformance and Standard). Each HighPerformance subcategory component is detailed below.

HighPerformance subcategory components

Alarms

Blowers

Compressors

Conveyors

Cooling

Crushers

Cyclones

Furnaces

Heating

Mills

Motors

Pumps

Tanks

Valves

<<<<.please check the table's title>>>>

Clicking "Library" in the Components Panel opens the Built-in Library for Native Symbols. This section contains base symbols under HMI and HPG, which can be customized as needed.

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HMI

The HMI symbols represent visual components used to display and control industrial processes on operator interfaces. They simplify the interaction between operators and machinery by showing system statuses and allowing inputs. Each symbol corresponds to specific functions such as buttons, indicators, or gauges. These symbols standardize operations, providing consistent interfaces across various systems for monitoring and adjustments.

Component

Subcomponent

Description

Blowers


Increases airflow for cooling or ventilating processes.

Bucket Elevators


Lifts bulk materials vertically through a series of buckets attached to a rotating belt or chain.


Body

Supports the main structure of the bucket elevator and maintains alignment.


Large

Handles heavy materials or higher volume transport in larger bucket elevators.


Small

Handles lighter materials or lower volume transport in smaller bucket elevators.


Tail

Houses the pulley or sprocket for turning the chain or belt in the bucket elevator.

Buttons


Controls industrial equipment or executes user commands.


Custom

Allows user-defined or specially designed functionality for specific industrial operations.

Circular Gauge


Displays pressure, temperature, or other operational data in an analog format.

Compressors


Increases the pressure of gases by reducing their volume.

Conveyors


Moves materials along a path using belts, rollers, or chains.


Bases

Supports conveyor systems.


Columns

Ensures stability and alignment of conveyor systems.


Large

Transports heavy or high-volume materials in larger conveyor systems.


Pulleys

Transfers motion and guides or drives belts in conveyor systems.


Small

Transports lighter loads in smaller conveyor systems.

Cooling


Reduces the temperature of machinery, processes, or materials.


Coolers

Cools fluids, gases, or air in industrial processes.


Towers

Houses heat exchange processes to dissipate heat into the environment.

Crushers


Breaks down large materials into smaller pieces.

Cyclones


Separates particles from a gas or liquid stream using centrifugal forces.


Chain

Transmits mechanical movement or conveys materials within cyclones.


Large

Handles high-capacity operations in large cyclones.


Pipes

Transports fluids or gases within cyclone systems.


Small

Handles finer particle separation in small cyclones.

Furnaces


Heats, melts, or treats materials at high temperatures.


Buckets

Transports materials in processes like loading or unloading.


Rotaty_Kilns

Processes materials continuously in cylindrical furnaces that rotate on their axes.

Heating


Increases the temperature of materials or processes.

Indicators


Displays operational data such as temperature, pressure, or process status.

Labels


Identifies components, areas, or provides operational instructions in industrial settings.


Color

Identifies components or categories using color coding.

Linear Gauge


Displays operational data in a straight-line analog format.

Mills


Grinds or crushes materials in mining or manufacturing operations.

Miscellaneous


Covers various unclassified components in industrial processes.

Motors


Converts electrical energy into mechanical motion to drive equipment.

Piles


Stores bulk materials in heaps or mounds.

Pipes


Transports fluids, gases, or fine materials between different parts of industrial processes.


Large

Transports high volumes of fluids or gases in large-diameter pipes.


Medium

Handles moderate flow rates in medium-sized pipes.


Small

Transports low-flow or specialized operations in small-diameter pipes.


Tiny

Handles precise or compact operations in very small pipes.

Pumps


Moves liquids or gases by mechanical action in fluid handling systems.

Reclaimers


Recovers bulk materials from stockpiles in industries like mining or bulk material handling.

Silos


Stores bulk materials such as grain, coal, or cement in large vertical containers.

Stackers


Stacks bulk materials into piles, often used alongside reclaimers.

Tanks


Holds liquids or gases in industrial processes.

Valves


Controls the flow of fluids or gases in piping systems.

Vehicles


Transports materials or equipment within a plant or industrial site.


Large

Transports heavy loads or operates over long distances.


Small

Transports lighter loads or operates over shorter distances.


HPG

The HPG symbols prioritizes operational efficiency by using simplified graphics that emphasize key data points, reduce visual noise, and focus on metrics that directly impact decision-making. This design approach enhances situational awareness, enabling operators to respond quickly to abnormalities.

Categories

Description

Alarms

Alerts operators to system faults or anomalies by triggering visual or audible signals.

Blowers

Moves air or gas through systems to maintain airflow or assist with processes.

Compressors

Compresses gases to increase pressure for transport or storage in various systems.

Conveyors

Transports materials between locations in industrial processes using belts or rollers.

Cooling

Removes heat from processes to maintain operational temperatures.

Crushers

Reduces the size of solid materials for further processing or transport.

Cyclones

Separates particles from air or gas using centrifugal force.

Furnaces

Heats materials for industrial processes such as melting or treatment.

Heating

Provides heat to materials or systems to achieve desired temperatures.

Mills

Grinds or pulverizes materials to achieve smaller particle sizes.

Motors

Converts electrical energy into mechanical motion to drive equipment.

Pumps

Moves liquids through piping systems to different process stages.

Tanks

Stores liquids or gases for use or processing in industrial systems.

Valves

Controls the flow of liquids or gases by opening, closing, or regulating passage.



HPG Design

You can access HPG Symbols through the Draw Editor by going to Displays/Draw. In the Components Panel on the left-side panel, select Symbols, choose the desired symbol directory (In Solution or Library), and select HPG to view all available options.

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Mapping Symbols to Runtime Objects

To map an added symbol to a runtime object, double-click the symbol to display its supported properties.

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Even though symbols have different runtime properties, they all can have similar appearances (such as color) according to the state they are in. In the example below, every symbol that is On, Open, Running, or Energized appears white to indicate that the item is in a "running" state. Since they are all in a similar state, each of them would be mapped to the Value "1".

Code Block
Value = 0 // Off/De-energized/Idle/Stopped/Closed
 
Value = 1 // On/Energized/Running/Open
 
Value = 2 // Disabled/Out of Service


The values listed above follow the color convention pattern for HMI displays, and the different colors a symbol can display are illustrated in the image below. Image Removed

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titleHigh Performance Graphics (HPG): Symbols states and colors

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Symbol Themes and Colors

A symbol's appearance can be customized by changing the theme for the object. In Run → Dictionaries → Themes Displays→ Theme Colors, you will find theme palettes that are predefined and are built into the NewProject NewSolution Templates.

The ItemName property that is related to the HPG symbols are highlighted in the image below.

Theme palettes defined for HPG symbolsImage RemovedImage Added

The user can use this page to easily create new themes or edit pre-existing ones. The following images show some examples using different themes.

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titleRuntime: Steel Theme

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titleRuntime: Sky Theme

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titleRuntime: Navy Theme

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titleRuntime: Gold Theme

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Alarm Indicator

This symbol acts as an indicator for the alarm state of a specific tag. It can display the alarm priority level (low, medium, or high), and it has 3 different possible color configurations depending on the status of the alarm state. See image below. 

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The AlarmPriorityEnum property is used for animating the Alarm Indicator symbol. The Enum property has the following settings:

Code Block
Low Priority (Alarm Priority = 0 - value in the Alarm Items table)
1	- Acknowledged
2	- Normalized
3	- Active

Medium Priority (Alarm Priority = 1 - value in the Alarm Items table)
4	- Acknowledged 
5	- Normalized
6	- Active

High Priority (Alarm Priority = 2 - value in the Alarm Items table)
7	- Acknowledged
8	- Normalized
9	- Active


In Runtime, the Alarm Indicator can display the following behaviors:

Code Block
Number in Symbol:
-	1: Priority High (2)
-	2: Priority Medium (1)
-	3: Priority Low (0)

Outer Border and inner element:
-	Border static and Element blinking: Alarm is active
-	Border static and Element static: Alarm is acked
-	No Border and Element blinking: Alarm is normalized
-	No Border and No Element: Alarm not active


The following images demonstrate the display's appearance when appearance when an alarm is in an active state.Image Removed

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titleRuntime: AlarmIndicator

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