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To map an added symbol to a runtime object, double-click on the symbol to display its supported properties.
Each symbol has Even though symbols have different runtime properties, but they all can have a similar behavior on their appearancesimilar appearances (such as color) according to the state they are in. In the example below, every symbol that is On, Open, Running, or Energized appears white to indicate that the item is in a "running" state. Since they are all in a similar state, they would each be mapped to the Value "1".
Value = 0 // Off/De-energized/Idle/Stopped/Closed Value = 1 // On/Energized/Running/Open Value = 2 // Disabled/Out of Service